( CUT and PASTE from LJ )
There's been *LOT* of discussion/exeprimentation on finding the right balance between "looking/good interesting" and "not too overload too soon the player yet give the feeling there's lot to see" hopefully this time the curve set is/will be more pleasant to people.
In fact to me some N levels are "too easy" but then again I am quite much used to this gendre of stuff I do love the fact that if you really want something totally insane to play then you can still have it but if you don't just play an easier difficulty level

Again, still don't make justice, a vid capture at some point will be needed because there's really "so much animation going on" and eveything ranges from subtle to super vibrant

This game got an unique shape, there actually been some fights and discussions over it precisely because from one thing it turned out to be "something totally else" that nobody was expecting but I don't want to spoil the surprise here.
This game definitely has its own style, I can see maybe in a future some other people will try to copy it because it's different, this is the game you can play with one hand and have a cup of tea with the other.
Working to finish things soon we still have a few tech issues to test/check/adjust but fundamentally "we are there".
I just want to add it's been "quite a lot of work" we started from one direction/stuff we had and work on it and .. we eneded up in adding lot and lot and change stuff lot more than expected really, this is why time slipped off a bit but it's been very well worth time spent.
This is NEW stuff, this is really NEW, yes it did start from some ideas but it did change quite much.